Mass Effect: Legendary Edition Development Finally Completed
BioWare made an extraordinary achievement when announcing Mass Effect: Legendary Edition to players interested in reminiscing about the trilogy of the main series. It took a long time for BioWare to finally work on Mass Effect: Legendary Edition, and after months of waiting for many changes, the game built using Unreal Engine 3 is finally finished.
The related announcement was reported directly by the Director - Mac Walters via his Twitter account. With the completion of Mass Effect: Legendary Edition, that means the release schedule will likely not change and BioWare has about an extra month to polish the game even better.
The completion of the development of Mass Effect: Legendary Edition is another amazing achievement for BioWare, considering that they only started working on the game in 2019 ago. Mass Effect: Legendary Edition is indeed only a remastered and not a remake, but BioWare brings quite a lot of changes and improvements.
Some of them are an improved combat mechanism for a better gameplay experience, a change in the way the Galactic Readiness system works and an easier control for one of the combat vehicles in the Mass Effect - Mako series. Apart from that, the most significant change from Mass Effect: Legendary Edition is none other than the visuals adapted to today's game standards.
Containing the first three games released from 2007 to 2012, Mass Effect: Legendary Edition tells the story of Commander Shepard's battle against a mysterious enemy - Reapers who plans to invade the Milky Way galaxy.
Mass Effect: Legendary Edition is scheduled to launch on May 14 on PS4, Xbox One and PC.
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